I don't know how long you have been producing, but for first attempt it is so dope, I love it, but change a bit outro cause it makes me feel like it gonna drop, but it just ends. Basicly good work, really enjoyed it
yeah i think the drums aren't quite big enough for a track like this, but it is real obvious you have been producing a bit before...nice tune. personally i love the outro, high energy tunes that just drop the mic and walk offstage are my favorite. plus, no one ever listens to the end, just have fun with it.
Thanks for all the awesome feedback guys! @logikz Cheers! i started of producing chiptune music so maby that has something to do with it @spyre Im going to work on the mix to bring everything aside from the drums down a bit before re-mastering it @logikz i've always had trouble with progresion, keeping it interesting while still keeping everything tied together, im gona loook into working on that somemore!
This is actually a really good tune! Love all the sounds you put in there, I like that blip blop-bouncy feeling it gives. After listening to it twice, I feel like I would want something to make it slam harder when it drops, maybe try to put some distorted kind of crash or something there. Great job!
something else that can be helpful, in addition to parallel (which i view as essential) - everyone talks about subtractive eq, which is VERY important, but have you also boosted your main frequencies? for example, boost (wide Q) around 200Hz for your snare, 80-100Hz for your kick, etc... also maybe try a little distortion - camelphat is good here - on the whole drumkit.
The snares are boosted at 200Hz and 3000Hz with a cut at 500Hz and the kicks are boosted around the 100Hz while all the breaks and percusion samples are highpassed between 200-300Hz to stop them interfering. It sounds good at first, its just when they're mixed with all the other layers of the track that they seem too loose punch.