So, I'd appreciate some feedback on creating basslines somewhere between twisty neuro and deep dubstep wobs.
As I have a hardware-only studio, resampling and frequency splitting my basslines is something I almost never do.. Instead, I just make a synth patch (Virus B) with some fx thrown onto it. This sorta works, especially for a one shot wrrruum kinda sound, but it is difficult to chain together complex modulations.
To make things more difficult, I play drums along with my basslines, and when practising and writing drums, I want to adjust the tempo A LOT. This is another major reason I've not bothered with resampling.. if I have everything as MIDI it's possible to change the tempo without the bassline changing radically.
To do frequency splitting and similar in my environment, I have tried creating bass, mid and high patches, triggered by the same midi notes. I then can add fx to each, and merge the results together and compress and dist again. I can also feed this output as an audio input to the virus again, and use a different midi note to trigger the amp and filter env.
So, what is the difference between this realtime approach and resampling? well, Pitch is perhaps the biggest.. I can pitch the source osc's up, but I don't hear the modulations speed up. Is this an important aspect to resampling which I've missed?
I use an MPC as a sequencer, and it is able to record midi CC messages, and edit (cut, copy and overdub), so I am wondering, what do you think of editing the modulations in midi CC messages and automations, rather than resampling and working with modulated audio in a sampler? Am I missing some other aspect which resampling and using a sampler gives? Getting creative with the start points? I am mostly interested in working methods which produce happy accidents, and I don't find my current way of editing CCs to be flexible enough to do that..
Sorry for the rambling post, I'm bored at work today.
As I have a hardware-only studio, resampling and frequency splitting my basslines is something I almost never do.. Instead, I just make a synth patch (Virus B) with some fx thrown onto it. This sorta works, especially for a one shot wrrruum kinda sound, but it is difficult to chain together complex modulations.
To make things more difficult, I play drums along with my basslines, and when practising and writing drums, I want to adjust the tempo A LOT. This is another major reason I've not bothered with resampling.. if I have everything as MIDI it's possible to change the tempo without the bassline changing radically.
To do frequency splitting and similar in my environment, I have tried creating bass, mid and high patches, triggered by the same midi notes. I then can add fx to each, and merge the results together and compress and dist again. I can also feed this output as an audio input to the virus again, and use a different midi note to trigger the amp and filter env.
So, what is the difference between this realtime approach and resampling? well, Pitch is perhaps the biggest.. I can pitch the source osc's up, but I don't hear the modulations speed up. Is this an important aspect to resampling which I've missed?
I use an MPC as a sequencer, and it is able to record midi CC messages, and edit (cut, copy and overdub), so I am wondering, what do you think of editing the modulations in midi CC messages and automations, rather than resampling and working with modulated audio in a sampler? Am I missing some other aspect which resampling and using a sampler gives? Getting creative with the start points? I am mostly interested in working methods which produce happy accidents, and I don't find my current way of editing CCs to be flexible enough to do that..
Sorry for the rambling post, I'm bored at work today.