Drum & Bass WreckHead - Clicker

Discussion in 'New Talent & Track Reviews' started by GaWR, Nov 5, 2013.

  1. GaWR

    GaWR VUDUH

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    Still incomplete.

    Any feedback is appreciated good or bad.
     
  2. cddr12

    cddr12 New Member

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    Yes mate this is filthy. Add in some fills every four bars or so to keep it fresh though!
     
  3. GaWR

    GaWR VUDUH

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    Thanks for the feedback! I agree, it does need some changing up every so often to keep it new, and that was something I was planning on adding as this clip is really just a preview and not the complete finished product.
     
  4. modz

    modz Member

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    I think your drums need to be harder and more clear. Are you compressing or limiting your drums?
     
  5. GaWR

    GaWR VUDUH

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    Honestly brother, I never took any lessons in music theory so things like compression and limiting are't second nature to me.
     
  6. Northern Seagul

    Northern Seagul Active Member

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    massive drops, nice track mate. But snare is want to compression :)
     
  7. Mason John

    Mason John 21st Junta

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    Lol you're not alone in not fully understanding how they work, but you can think of compressing as a sort of ADSR w/ movement for the dB and a limiter as a static dB envelope...I'm probably off the mark on both accounts :p.

    You got good drumwork and a crisp beat, I agree w/ modz in giving them more of an edge tho to get them through the mix. Also agreed/ w/ Northern on the drop, pretty sick, and cddr12 on giving some variety. On that front, personally I like my tunes w/ a more of an atmospheric intro to accentuate the power that follows, but not every tune needs that x3. You could use a more present intro to subtlely introduce variation you can elaborate on l8r in the track tho, so keep that in mind.