Workflows

Discussion in 'Production' started by Radius, Jun 18, 2006.

  1. Radius

    Radius Give me back my passport u slags

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    I know this might sound VERY Boring, but seeing as I have found that you do need a 'plan' I thought I would see if anyone wanted to add anything to my usual way of doing it...

    1.Get samples all into 1 project folder ( all edits and bounces into sub folders)
    2. Slice the beats
    3. Bake the bass ( heh heh)
    4. Add teh sparkly bits ( see its not THAT Boring)
    5. Ruff Arrangement
    6. Step back..leave for a bit
    7. Sharpen up arrangement get rough mixdown
    8. Bounce sounds out
    9. Get mixdown sorted.
    10.Bounce each Lane or channel
    11. ( using Cubase) open Mastering
    12. Open lanes, check mixdwon, add final touches like 1% reverb on whole mix etc
     
  2. Dj_Fozzybear

    Dj_Fozzybear Greenpiece Records

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    You forgot.........
    3) using the reese machine :teeth:

    6a) build a reef

    9) using the Cubase mixdown button :)teeth:)

    Seriously though............
    That is pretty much exactly how i do it man, beats first, then bass n synths, then added extras for interest.
    Work out rough arrangement and mixdown a little.
    A LOT OF BOUNCES (or export audio mixdown in Cubase speak bloody Logic!!!:teeth:)
    Whats the deal with the 1% reverb man?
    Any other whole mix trix cos thats where i suck!!!!
     
  3. sdm

    sdm This is Dog Fort

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    I'm pretty random really. I have a tune going when I find a sound that I like, be it a break, bass, or whatever. Then I just sift through my library until I have something that works with it.
     
  4. Dave_Akuma

    Dave_Akuma aka composite.human

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    you mean the reason mixdown button:crazy:
     
  5. Serum

    Serum Well-Known Member

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    I usually start with an idea for a hook, a catchy sound of some sort, then I've always got a few ideas for beats and or basslines that I've been thinking about making and just try to blend them together.

    once you can get a good flow from the bassline and beats that's good for dancing to and you've got good samples for hooks and themes you're well on your way.
     
  6. edwardsruss

    edwardsruss Member

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    1. get completely wasted.
    2. see what happens.
    3. make it sound good.
     
  7. Dj_Fozzybear

    Dj_Fozzybear Greenpiece Records

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    If you like Dave........... whatever tickles your fancy :teeth: (oriental girls fo defo!!!!!)
    (your sig- :idhitit: )
     
  8. DjDarks

    DjDarks New Member

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    What are the advantages of mixing in cubase??


    I am a huge fan of the "get wasted and see what happens" method.

    But really.. there is no set formula. It might all start from one bass stab and evolve from that.

    The only thing i really do different is that I dont bother bouncing anything. Always notice something is 'missing' after the bounce. But i spose i should work this out cause ill end up with about 5 instances of my synth of choice, and its buffer overload heaven.

    And in regards to reverb.. :eek:
    I think reverb kinda 'rounds off the edges'.
    Makes everything sound more professional, specially drums. and I wish i had learnt this earlier.
     
  9. Radius

    Radius Give me back my passport u slags

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    Cubase has a mixer, so u can use sends, auto mate eq's uses busses ( not the ones 4 geting 2 werk), and of course the audio engine ain't bad either...of course I do wish I had a fat mixing desk ...but taht is another topic....:shabba:
     
  10. Dj_Fozzybear

    Dj_Fozzybear Greenpiece Records

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    And there is the Cubase Utilized Mixdown Transfer (or C.U.M.T for short) and the Automatic Reese Synthesis Expander (or A.R.S.E for short) these are essential for Drum n Bass production and only specific to Cubase :teeth:
     
  11. SubData

    SubData New Member

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    what version of Cubase has Utilized Mixdown Transfer (or C.U.M.T for short) and the Automatic Reese Synthesis Expander (or A.R.S.E for short), and what window is it located in?


    __________________
     
  12. Bad Ace

    Bad Ace Close2Death

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    i work on the beat first....then an intro,then main bass and crap....then dont finish it standard!
     
  13. jay walker

    jay walker 1/2 of Passive/Aggressive

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    True dat badmon, ive heard 100's of unfinished bits form you in the past 5 years or so, oh, and hows that remix of 'Phantom Zone' coming on? :twitchy::teeth:
     
  14. moriaty

    moriaty Active Member

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    [​IMG]
    you either suck at sarcasm, or youre very dumb (or if you get easily offended, very naive..)
    :D
     
  15. SIRUS

    SIRUS 変なひと

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    my way seems to be...

    1) get some sounds together, beats, bass, pads, strings, shouts, stabs...etc.

    2) get carried away once i do something minimal i like and start arranging

    3) get bored and realise that it's not all that

    4) abandon the track frustrated never to return.

    :grrrrr:

    i think i'd be better off working with someone else acting as the muse/director, whilst the other person does all the techie stuff.
     
  16. Treazon

    Treazon Myriad Abstruse

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    :word:

    Its really annoying isn't it? You think you're onto something, then have a break, come back and realise its complete bollocks!

    :sadbana:
     
  17. SIRUS

    SIRUS 変なひと

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    Damn straight Treazon, the amount of hours i've wasted pissing about cutting up breaks, or messing with synths to then think...nah i'm bored of this, don't like it!

    Still it's nice to get lost in it for a while i suppose, i think the key to productive writing is preparation and a direction you know you want the track to go, as aimless tinkering in the hope that you do something good just don't cut it.
     
  18. i.am

    i.am Currently in motion

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    My way is probably no different.

    1. Make drums.

    2. Make bass (I use to work on the melody part after the drums for years when I started out. It really didn't sound like dnb to me. So yeah, gotta work on a killer bassline)

    3. After I'm happy with the drums and bass, I sketch out an arrangement.

    4. Go back and tweak the drums and bass. Adding and subtracting things.

    5. Add everything else (pads, effects, vox samples.. etc..)

    6. bounce down, and listen in itunes. Just to see if it's consistent. If so, then work on mixdown.

    7. After I'm happy, I start again with a new tune :)