Useful info on Mixdown and Eqing your tracks

Rezonate

Member
Joined
Aug 31, 2011
Had a couple of useful links posted in response to my thread http://dnbforum.com/showthread.php?129440-Trancy-jump-up-Dnb-Track from John Miszt and Dom!Reavers! Big ups for that guys:2thumbs:.

I thought Johns thread and Doms article were both definitely worth reading for beginners and intermediates alike as it highlights the importance of space in your tracks created by eq and how essential it is to mixdown your tracks with a fresh pair of ears.

I have also uploaded a fundamental and harmonic frequencies chart which I found useful as it gives a rough graphical guide if you don't know where to start with subtractive eqing.

I felt some further information on frequencies could be useful too so below is a rough guide on frequencies.

Hopefully some of this stuff will be of use to you guys. If anyone has any more useful stuff or more indepth info please post it up it always good to read more on this particular subject.

Links to john and doms post are at the bottom of the thread, I would advise reading both of them...

If you have some spare time please check out some of my tunes. Please leave feedback good or bad! If you have any tunes you want me to have a listen to send me a message me on soundcloud and I will do my best to listen to them and give you some feedback.

http://soundcloud.com/djrezonate

main_chart.jpg

bkgd_legend.jpg


FREQUENCY GUIDE:

50Hz
1. Increase to add more fullness to lowest frequency instruments like foot, floor tom, and the bass.
2. Reduce to decrease the "boom" of the bass and will increase overtones and the recognition of bass line in the mix. This is most often used on loud bass lines like rock.

100Hz
1. Increase to add a harder bass sound to lowest frequency instruments.
2. Increase to add fullness to guitars, snare.
3. Increase to add warmth to piano and horns.
4. Reduce to remove boom on guitars & increase clarity.

200Hz
1. Increase to add fullness to vocals.
2. Increase to add fullness to snare and guitar ( harder sound ).
3. Reduce to decrease muddiness of vocals or mid-range instruments.
4. Reduce to decrease gong sound of cymbals.

400Hz
1. Increase to add clarity to bass lines especially when speakers are at low volume.
2. Reduce to decrease "cardboard" sound of lower drums (foot and toms).
3. Reduce to decrease ambiance on cymbals.

800Hz
1. Increase for clarity and "punch" of bass.
2. Reduce to remove "cheap" sound of guitars.

1.5KHz
1. Increase for "clarity" and "pluck" of bass.
2. Reduce to remove dullness of guitars.

3KHz

1. Increase for more "pluck" of bass.
2. Increase for more attack of electric / acoustic guitar.
3. Increase for more attack on low piano parts.
4. Increase for more clarity / hardness on voice.
5. Reduce to increase breathy, soft sound on background vocals.
6. Reduce to disguise out-of-tune vocals / guitars.

5KHz
1. Increase for vocal presence.
2. Increase low frequency drum attack ( foot / toms).
3. Increase for more "finger sound" on bass.
4. Increase attack of piano, acoustic guitar and brightness on guitars (especially rock guitars).
5. Reduce to make background parts more distant.
6. Reduce to soften "thin" guitar.

7KHz
1. Increase to add attack on low frequency drums ( more metallic sound ).
2. Increase to add attack to percussion instruments.
3. Increase on dull singer.
4. Increase for more "finger sound" on acoustic bass.
5. Reduce to decrease "s" sound on singers.
6. Increase to add sharpness to synthesizers, rock guitars, acoustic guitar and piano.

10KHz
1. Increase to brighten vocals.
2. Increase for "light brightness" in acoustic guitar and piano.
3. Increase for hardness on cymbals.
4. Reduce to decrease "s" sound on singers.

15KHz
1. Increase to brighten vocals (breath sound).
2. Increase to brighten cymbals, string instruments and flutes.
3. Increase to make sampled synthesizer sound more real.



http://dnbforum.com/showthread.php?1...Tips&p=1025177

http://dnbscene.com/article/88-think...te-eq-tutorial
 
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