Discussion in 'Production' started by logikz, Jan 5, 2007.
posted on DOA by looptalk
HOW YOU LIKE ME NOW???
My bitch, you know i'll always love you!
word up!!! can't believe I never read this
so you're happy that FL does a simple job right ?
maybe you should celebrate the fact that snails are slimey too...WIPEEE!!
Hmm. Wouldn't a more accurate test be to take a large complex track (i.e. a track you've made), record and then invert it? A simple track mixdown as proposed might not reveal any flaws.
you can put one million samples in different layers with a thousand different effect plugs, theyll still bounce down to one single wav. its not about these specific wavs, the effect is the same regardless.
second this simple test here proves a whole hell of a lot more than anyone claiming fruitys summing engine is weak ever did (as there is no kind of proof whatsoever for that)
Logikz - could you take one of your tracks and invert it + sum. Just to check the engine on complex tasks.
BTW I use FL and am happy with it but am just raising the complexity argument. I can imagine somebody saying that the FL engine fucks up when performing a complex mixdown.
there has been talk of that, when using what was it 12 voices or more. sure, i can try that, mind you i havent done any of this myself
nice to see that experiment man! would sure teach that guy saying " fruity is shit ive been producing for 15 years and i know best" malarky!
who said that malarkey ?
oh pardon me
Just tested this, seems like fruity does indeed have trouble in stereo processing somehow. When I merged all channels to mono the result was indeed nothing. Can't upload attachments for some reason so i cant prove it but this changes nothing for me personally since I rarely bounce anything down in fruity, i like to record my soundcard output straight via my lovely emu converters.
which version was that tho? 6,7 8 xxl Producer edition? im not sure but, some of the versions have diffrent limitations?
7 producer edition. It could well be that version 8 has corrected this issue. But something just vaguely crossed my mind: Most of the sound that came through in my test was straight out of a soft synth (albino 3 to be exact) and they seem to be insterting some sort of randomness into the sound, and there is no way to mix them to 0 in reverse polarity. With samples only and no fx it could maybe be done.
Still left with a little bit of sizzling and hissing sound, like the leftover of a noise reduction plugin.
edit: tbh i don't think it's about having XXL or producer edition, they have the same sound engine still, just some additional options differ.
this is really interesting, more people should try this and post their results! I might have a go tomorrow
if your processing with vst's, surely everytime you play/render your track, the results will be very very slightly different
thats the way i see it anyway??
Why should a VST insert randomness? It shouldn't.
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