- Joined
- Jun 7, 2010
- Location
- Northampton
I'm all for making production as easy as possible for everyone, particularly when dnb can feel ridiculously hard to produce at times (balancing 30+ layers of drums is a bitch). So it seems right to level the playing field out and make the engineering side of production as accessible as possible.
...So I thought it would be a good idea to set up a thread where we can share tricks and tips that we wished we'd known earlier. These tricks are now an essential part of our production and have made a hell of a difference to the quality of our track, mixdowns etc.
For me...
...So I thought it would be a good idea to set up a thread where we can share tricks and tips that we wished we'd known earlier. These tricks are now an essential part of our production and have made a hell of a difference to the quality of our track, mixdowns etc.
For me...
- Split your bass into different frequencies (learnt this from Lockjaw and swear by it now), this technique gives you so much freedom when balancing your track (bass vs kick drum for instance), means you can mono your sub, limit it and leave it alone, whilst distorting and fucking up bass frequencies higher up and widening the stereo image on frequencies higher up amongst other tricks.
- Compress or even limit your sub bass until you get a flat signal (meaning it stays at a steady volume and doesn't jump up and down!) Sub takes up a hell of a lot of space in your track and getting that signal nice and flat makes a huge difference to your power in your bottom end.
- Don't go crazy with transient shapers on your drums, they can be an essential tool to get your drums sounding nice but clicky transients can quickly sound horrid when pushed too hard. Instead try adding more layers, get your samples correct and duck frequencies that compete with your kick and snare on other tracks using a spectrum analyser.
- Reference the tracks that you make regularly to musicians that you look up to. This can help in so many ways, from knowing if your drum layers are phat enough to knowing if there are enough elements in your track to keep it interesting. It can also give you a great bench mark for an idea of what the different levels of your track should sound like e.g. how loud your drums should be vs your bass.
- Get plenty of layers in the your drums. I remember hearing BCee say this in a tutorial that he can tell the difference between a pro vs am track often by the presence of a lot or only a few layers of breaks. High end drum layers really fill your percussion out, give your tracks a lot of movement, vibe and sheen. Sample packs are great for this and you can take breaks and high pass just for that top layer sheen.
- File the different tracks in your project into collapsible folders and colour code them, this makes a massive difference when you jump back into a project and would otherwise struggle to know where to begin. Use the same colours for say, all bass tracks, all drum tracks, FX etc. in each project, this will make things easier too
- Set yourself deadlines for your tracks to be completed by, or to at least have a playable version. This forces you to actually finish your tunes rather than just sitting there looping the same unworked version, before opening up a new project and I find I often learn something new each time I finish a track (or get hopefully close :/)
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