Reverse Cymbal Sucking

Discussion in 'Production' started by Dugg Funnie, Jan 21, 2013.

  1. Dugg Funnie

    Dugg Funnie Well-Known Member

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    Not quite sure how to describe this but does anyone know a good way I could get a cymbal hit to occur then sound like it sucks up in reverse for beat 2.


    I've tried reversing the sample and crossfading between the normal hit and the reversed hit but it does quite dip down low enough and come up like I'd like.

    Should I squash the shit out of the reversed sample then sidechain it? Idk, any input would be thrilling!
     
  2. equilibrium

    equilibrium Member

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    Not sure if i totally understadn but in cubase i use fade in and select the right volume curve to get it to time well

    this might help too, he gets into the type of thing youre saying

    [video=vimeo;21137756]http://vimeo.com/21137756[/video]
     
    Alert likes this.
  3. parsons19

    parsons19 Active Member

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    I'm not sure I am fully understanding either bro but if you mean what I think you mean you're over complicating things! :)

    Just have two channels/tracks, one with standard cymbal one with reverse. Place them on the grid where you want them to be so they merge into each other :)

    Or is that not what you meant?
     
  4. alcaponeuk

    alcaponeuk Member

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    im goin with parsons, wouldnt u just get a track with one sample and a track with the reverse then put them next to eachother how u want it to sound?
     
  5. subprime

    subprime Dysjoint

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    fade out the first hit quicker and shorten the reversed hit?
     
  6. Dugg Funnie

    Dugg Funnie Well-Known Member

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    Ok ya, I was being a retard. I just crossfaded the two samples using Ableton's audio crossfading, then added some gain stage automation to make it work how I wanted. I was making a mountain out of a molehole with this one; thanks homies!
     
  7. Elzerk

    Elzerk 00111100 00110011

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    Thread name is fucking gold, reverse cymbal sucking ..might get some nice samples out of that recording session : D
     
  8. StrifeII

    StrifeII Member

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    reverse delay sounds like what you're on about...