Discussion in 'Production' started by DESyFER, Dec 6, 2004.
Any tips for creating heavy reese basslines??
start with 2 or more saw waveforms, phase them out a bit from each other, add reverb a bit to one layer, flanger to another, filters with LFO's, 1 sine wave to add bottom sub without any major effects. Shake well and mix together,,,,,,, voilá!!
Basically, the saw wave multiplied and phased out is the backbone. there you can only add some. use your imagination.
the line itself is a completely another matter then if that's what you were getting at..... as you propably were. damn.
To make a reese in its original form ie, to imitate the 1st ever reese, you get 2 sawtooth waves, detune 1 to -50cent, put them out of phase, apply a low pass filter so its really deep and rumbling, then add distorion and unison. Unison is what really does it, and you only want a tiiny bit of distortion.
Reeses in its current definition are usually resampled and given loads of distortion, reverb, flangers, etc. Its the combination of effects that make it individual.
As for notes they are usually 1 constant note in the piano roll editor but with the synths octave and semitone controls automated so it changes notes but is 1 continuous noise.
I tend to go for simple up/down scales for 2-3 bars then 1-2 bars of a single note. Using more automated distortion on the longer notes to make it "move". Or try copying your melody then simplifying it, so the melody has more notes and the reese has longer 1s but they will sound good together.
Thats the problem I have I can get the Bass to the sound I want but its the laying down I have difficulty with.
Any help with this would be much appreiciated
Maybe you could try this approach for the laying down..
If you have a sound you like but don't like the original attack or only like the inter-twine of waves
a few oscillations further, record a long sample of the synth with all the fluxuations and variations
(to create a line, do the same for other pitches allso)
and import/cut it up in your sequencer, this way you can isolate the pieces your after, and have complete control over tones,lengths,.. (does create phase-issues though)
The rest is a matter of fading /adding attack/compress and layering to create the line itself
Hope it helped
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