New Track, called 666: Number Of Your Child. (Dnb-Darkstep)

you have some feedback on your soundcloud :)
apart from these... strange bits that come in... i can see where you're aiming to, and I like how it's going man :)
 
not bad but that synth that sounds like super mario totally threw me off and sounds outa place in my opinion. really didn't expect to hear that

---------- Post added at 14:46 ---------- Previous post was at 14:17 ----------

i think the main synth could also do with a bit of a drop on the mids imo but then i do that with mostly all mine :P
 
not bad but that synth that sounds like super mario totally threw me off and sounds outa place in my opinion. really didn't expect to hear that

---------- Post added at 14:46 ---------- Previous post was at 14:17 ----------

i think the main synth could also do with a bit of a drop on the mids imo but then i do that with mostly all mine :P

I've heard that about the mario synths before.. Indeed it's a bit strange. I'll try to end those bars with something else, maybe anothers vocal sample or something...

---------- Post added at 18:43 ---------- Previous post was at 18:42 ----------

you have some feedback on your soundcloud :)
apart from these... strange bits that come in... i can see where you're aiming to, and I like how it's going man :)

Tnx man. I'll work on it later to change the videogame'sounds :). Maybe some suggestions to replace them?

grtz
 
Easy bruv, good song! Few remarks:

as said, the videogame sample. Don't know whether i'm feeling it or not. Thing you could try is this: try to stretch it out, or cut it and set them apart, pr any other way that you can make it longer, or even use another sample. Someone above (too lazy to scroll for username) said it put him off. Well, you could maybe use that! Your song is uptempo, so is the sample. Up tempo breaks + slower videogame bleeps = more contrast = bigger drop? Try some shit out!

Second: Your vocal samples (out of curiousity, are they all from the sixth sense?) in the beginning blend in a bit too much with the other sounds: bit incomprehensible. Most dark songs have clear vocals, so you can get creeped out by what they're saying if your raving the shit outta yourself and taken too many pills. Gotta adjust the levels a bit to make the vocals pop out a bit more?

Third: the title. Change it mate ;) Do not ever attempt a darker song and have 666 in the title. If you'd have 'The Number Of Your Child' it sounds way darker like Auschwitz kind of shit instead of wannabe metalhead kids that carve 666 in everything they see, lol

Keep it up mate, i'm seeing wicked progress in you.

cheers
 
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Easy bruv, good song! Few remarks:

as said, the videogame sample. Don't know whether i'm feeling it or not. Thing you could try is this: try to stretch it out, or cut it and set them apart, pr any other way that you can make it longer, or even use another sample. Someone above (too lazy to scroll for username) said it put him off. Well, you could maybe use that! Your song is uptempo, so is the sample. Up tempo breaks + slower videogame bleeps = more contrast = bigger drop? Try some shit out!

Second: Your vocal samples (out of curiousity, are they all from the sixth sense?) in the beginning blend in a bit too much with the other sounds: bit incomprehensible. Most dark songs have clear vocals, so you can get creeped out by what they're saying if your raving the shit outta yourself and taken too many pills. Gotta adjust the levels a bit to make the vocals pop out a bit more?

Third: the title. Change it mate ;) Do not ever attempt a darker song and have 666 in the title. If you'd have 'The Number Of Your Child' it sounds way darker like Auschwitz kind of shit instead of wannabe metalhead kids that carve 666 in everything they see, lol

Keep it up mate, i'm seeing wicked progress in you.

cheers

Already Changed the title mate, it was just a stupid title, didn't know first how to call it. Workin now on something to replace the mario sounds :)
 
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