There was thread on DOA that lead me to create another tutorial about granular. This time a new approach. Granular synthesis is a great way to make very extreme sounding midrange movements. A more traditional (yet still interesting) and conventional sounding way of granulzing audio can be achieved by selecting one single snippet, and work with that. That's what we'll be doing, granular on micro level. Not intended to replace technique explained in my resampling tutoral series tho, nor replacing plugs as the likes of alchemy and other hybrid granular engines. Just a nice way to demonstrate the very basic function of granular.