Joe Ford Q&A on Twitter

Discussion in 'Production' started by specter, Nov 27, 2013.

  1. specter

    specter Member

    Nov 4, 2012
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    So, Joe Ford did a Q&A on twitter. I compiled some of the questions and answers and structured them a bit. I'm sure that I overlooked some questions, but twitter really isn't the ideal platform for a Q&A.
    However, maybe this is interesting for some of you. :)

    JOE FORD Q&A on Twitter:


    Q: Do you write the intros first or start with the main section and work backwards?
    A: Main drop then work backward 90% of the time.

    Q: Do you ever get writer's block? Or struggle developing a track past the drop section?
    A: It’s different every day. Sometimes yes. On these days I spend time making sounds and saving them - wish I had started doing this earlier.

    Q: Do you use reverb on send channels wired to different bus groups to achieve more space-atmosphere? Any tips?
    A: I generally try to keep the amount of reverbs to a minimum – 1 for drums, 1 for bass and atmos maybe.

    Q: How did you make that pad in 'City 17' at 2:55 for example?
    A: Low passing a normal pad with a high resonance controlled by a stepping lfo.

    Q: How do you create that drum like bass sound on stride on the drop? Follows after the snare.
    A: That was like 3 layers of massive. Pitching notes down to get stabs.

    Q: What else motivates you to write tunes besides other music i.e. films, places, art, people?
    A: Sci-fi Games and films do hugely. For intros I often stare at film artwork and imagine what sounds you would find there.

    Q: Regarding stereo imagery, do you tend to worry about mono-compatibility, as in- getting too wide, causing phasing issues...
    A: I haven’t really worried about it. I never spread anything below, say, 200hz.

    Q: What's your "general" sort of process for creating pads/synths? And do you use many effects, reverb, etc. as well?
    A: I love adding reverb to low passed pads. You get a really warm wide sound. Pads are generally extremely simple – just saw waves.


    Q: What’s your favourite wavetable in Massive?
    A: My favourite Massive wavetable is 'squelchy'.

    Q: When it comes to resampling, how do you preserve the lower frequencies and avoid phase issues?
    A: I rarely resample. And if I do, I don’t split the frequencies up.

    Q: Favourite plugins for processing basses?
    A: Most of the bass processing is done within massive.

    Q: What do you use to get such resonance in your basses? I'd like to know your plugin setup.
    A: My plugin setup (90% of the time) is Massive and then logic stock plug-ins, maybe fab-filter every now and then.

    Q: What's your favorite go-to waveforms in massive for neuro basses?
    A: Kangaroo is sick.

    Q: How do you approach creating the movement in your basses? Do you reach for your tools, Lfo, env and play?
    A: I find the MOST crucial thing to making a bass sound good is moving many of the right parameters at the same time.

    Q: What are some go-to LFO waveforms and rates? What are some examples of the right parameters to move?
    A: 99% of the time it’s a sin wave. As for the rate and stuff: there’s no golden rule. Whatever is appropriate for the movement.

    Q: Choose below or suggest: pitch, bandpass, notch, unison, vocoder-stuff, distortion, reverb.
    A: Generally: notch, bandpass, wavetable position.

    Q: Are you getting the movement from automating the rate? Or modulating the rate with another Env or Lfo?
    A: The lfo is affecting a parameter. That parameter is creating the movement. E.g. lfo 1 on filter cutoff.

    Q: Is it common for you to split a bass to 3 samples? (panned left for mid-highs, panned mid for mid-lows & sub, and pan right..)
    A: No, I have a setup in the project whereby. I send everything that’s not drums to 4 channels. I just mono the sub channel.


    Q: What do you use for snare layers? Samples or do you synthesize them or both?
    A: Generally all samples. Although very recently I started layering the transient with a pitch enveloped sin wave - can be great.

    Q: What is the trick to your drum processing? It's much more than just parallel compression.
    A: Often I don’t do much processing when I insert drums, I’ve usually made them in a separate project, and they’re ready to go or layer. Although in the initial stages, heavy compression of the transient can be helpful.


    Q: What are your favourite go to sample packs?
    A: I used the Deadmau5 pack for about 2 years. Other than that i like bouncing out the logic sampler stuff sometimes.

    Q: What are your favourite plugins to use atm?
    A: Most recently I got superior drummer 2.0 - that thing is fantastic. Other than that I’m using massive and fabfilter.

    Q: Can you list your most used VSTs then?
    A: Massive, Saturn, exs24, sausage fattener.

    Q: Where do you find your foley sounds?
    A: Sound effect bible. impact. house hold, vengeance foley.

    Q: What 3rd party fx plugins do you use?
    A: I don’t use many. Fabfilter volcano is a cool wobbly filter though.
    D-Jhepz, AlienWeapon, DYSRUPT and 7 others like this.
  2. Mania

    Mania i fukin wot m8

    Jul 29, 2013
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    Melbourne, Victoria, AUS
    This is the stuff that boggles my mind. I know Massive and Logic's plugins like the back of my hand, but i can't anywhere near Joe's level of complexity. I know he notches like crazy but there's nothing i've made that comes close to his shit. Damn.
  3. spyre

    spyre sample all the things

    Nov 11, 2010
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  4. Silent Impact

    Silent Impact Member

    May 31, 2012
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    my soundgoodizer is broken tho, now I have to use the soundgoodizer preset from Maximus :slick:
  5. Devote

    Devote New Member

    Mar 20, 2014
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  6. jbrix

    jbrix New Member

    Mar 21, 2014
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    so imma gonna play a bit more with kangaroo and squelchy.

    joe tunes tend to be a little too repetitive. and kind of linear, imo. he definitely has potential, but he's not there yet... comparing to other producers.

    DYSRUPT Active Member

    Jan 11, 2014
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    Nice. Right to the point. Solid answers. I like that. . . . I just messed with kangaroo. . . . ..It is nasty.. A lot of movement with the wave table position.
  8. groelle

    groelle Well-Known Member

    Feb 6, 2007
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    northern germany
    his sound design is fucking great tho. makes up for it in most of his tunes!