Yeah in most OS songs you can hear a fast rolling hat pattern, i think its a mess of long and short sounding hihats rides ect that make it sound faster.
they are snares lower in velocity than the main snares... for example in a standard beat u got ur kick on 1, snare on 5, kick on 11, snare on 13.. u could have a ghost snare on 8 and 10 or a roll from 7 to 10, u get the idea, they just arent as prominant
pitch the break a semi or two, it can make a big difference to the feel of the speed of the breaks
---------- Post added at 11:36 ---------- Previous post was at 10:58 ----------
actually i think the break with the tambs at around 30 seconds or whatever is called "keep hitting" but im not sure where it came from? i downloaded it from the old ganja site years ago.
Any-one know the origin of that break or if i have it wrong the break in that original sin track?
Layer shuffling hi hats hat have some delay and reverb on them underneath anything. Basically make it sound like there is something happening on every 16th of the bar.
Turn off the quantize/snap to grid, and move the snare hits a little earlier than the beat. This makes a really tight, tense upbeat feel. Moving them later gives a more mellow relaxed groove.
Fill three or four patterns with hats, tambourines or rides on every step, then go to work making patterns in velocity, almost muting a third of the hits.
Stars are full velocity, punctuation is low velocity.
Hats: ..*. ..*. ..*.
Tamb: ..*.*.*. ..*.*.*.
Rides: ..*. ..*. .**. .*..
Read this shit strictly as examples.
Leaving the velocity spikes on different steps means the different percussive elements don't crash if they're used at the same time.
Play around with the velocity and you'll probably get more energy in your break!
sometimes all you need to do is layer a single shaker over the snare hits, and maybe one offbeat at the start or finish of the drum phrase to move things along
Turn off the quantize/snap to grid, and move the snare hits a little earlier than the beat. This makes a really tight, tense upbeat feel. Moving them later gives a more mellow relaxed groove.
def, and if you have your Snare on a single channel use the delay setting to achieve the same effect, anything from a few samples to a few ms can really change the precussion feel
Enveloping drum samples will help - cut them nice and short, especially whatever you're using for 16ths (shakers, hats, tambs etc.) Longer drum samples will sound slower in a break.
Multi band compression will bring your loop together and help it sound punchier once it's nice and quick too...