How do i make a drum loop sound faster? strange question i know

Arfeds

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Joined
Oct 27, 2008
basically i hear some producers who's drum loops sound insanely fast but there only at 174 bpm im having trouble making my drum loops sound faster

example

 
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Yeah in most OS songs you can hear a fast rolling hat pattern, i think its a mess of long and short sounding hihats rides ect that make it sound faster.
 
just using other elements in ur drums fast hats ghost snares other percussion
could just layer an amen type beat over that usually picks the pace up
 
ghost snares havent heard that term before? i swear OS is using some sort of compression on his hats or somin sound so fast its insane
 
they are snares lower in velocity than the main snares... for example in a standard beat u got ur kick on 1, snare on 5, kick on 11, snare on 13.. u could have a ghost snare on 8 and 10 or a roll from 7 to 10, u get the idea, they just arent as prominant
 
pitch the break a semi or two, it can make a big difference to the feel of the speed of the breaks

---------- Post added at 11:36 ---------- Previous post was at 10:58 ----------

actually i think the break with the tambs at around 30 seconds or whatever is called "keep hitting" but im not sure where it came from? i downloaded it from the old ganja site years ago.

Any-one know the origin of that break or if i have it wrong the break in that original sin track?
 
LOL do you not know the Doppler law? Things that come towards you sound faster. You must move the drums like that.













:uberlaugh:

It's true about the action though. If you have more 'going on' in the drums, it will sound busier.
 
Turn off the quantize/snap to grid, and move the snare hits a little earlier than the beat. This makes a really tight, tense upbeat feel. Moving them later gives a more mellow relaxed groove.
 
Fill three or four patterns with hats, tambourines or rides on every step, then go to work making patterns in velocity, almost muting a third of the hits.

Stars are full velocity, punctuation is low velocity.

Hats: ..*. ..*. ..*.

Tamb: ..*.*.*. ..*.*.*.

Rides: ..*. ..*. .**. .*..

Read this shit strictly as examples.

Leaving the velocity spikes on different steps means the different percussive elements don't crash if they're used at the same time.
Play around with the velocity and you'll probably get more energy in your break!
 
sometimes all you need to do is layer a single shaker over the snare hits, and maybe one offbeat at the start or finish of the drum phrase to move things along


Turn off the quantize/snap to grid, and move the snare hits a little earlier than the beat. This makes a really tight, tense upbeat feel. Moving them later gives a more mellow relaxed groove.


def, and if you have your Snare on a single channel use the delay setting to achieve the same effect, anything from a few samples to a few ms can really change the precussion feel
 
Enveloping drum samples will help - cut them nice and short, especially whatever you're using for 16ths (shakers, hats, tambs etc.) Longer drum samples will sound slower in a break.

Multi band compression will bring your loop together and help it sound punchier once it's nice and quick too...
 
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