T3chnicuz
Member
- Joined
- Jul 15, 2017
- Messages
- 50
Hi,
I'm producing and a massive user for over 8 years now, and I still can't get any jump-up type of sounds out of it. Yet when I approach any of the jump up producers they all state that they used massive to create their sounds. And in the last 2 years some have been using Serum.
All these jump-up sounds from artists that are signed to a label sound very similar to me. They just use a different base sound/wavetables and envelopes. But what they all have in common is two things
- Some ring'y sound, which I can reproduce pretty good by now by using a delay of about 24ms with a good amount of feedback. This can also entirely reshape the sound you get out of the synth/massive.
- Some sick curves to the base sound which make the sound less straight/sustained and make it bouncy and sounding like "Wah" "Womp" or "Wub/Wob"
I've not spent hundreds of hours fiddling around in massive and with FX chains, but litterally THOUSANDS of hours. I've tried almost anything that I could think of over the years. Like FX chains with Distortion, EQ, Saturation, Delay, Flangers, Phasers. In massive I tried stuff like pitch bends, freq shifter, sample & hold, phase modulation and all kinds of envelopes/LFO's/Performers/steppers on all the different osc's/effects/amp/filter etc...
Also most producers say they use basic wavetables like Square or Saw, but they keep sounding basic to me, there is no way for me to reshape them into a clean sound that sounds different from a standard Square/Saw.
Another problem I have is that while phase modulation, sample and hold and freq shifter do transform the sound pretty cool, they also add mud and distortion/grit to the sound, which I don't want. I want my base sound to be clean so I can add in distortion on my own with the plenty of plugins I have (camelphat, Saturn, trash2 etc)
So here's my questions
- How do you get a jump-up'y base sound from basic Square/Saw/Triangle shapes and how do I made it sound clean/not so distorted?
- How do you apply special curves/envelopes/pitchbends or whatever to make the sound not so straight/sustained?
If you don't want to share your secrets with anyone you can always PM me I feel like I've put in enough hours of messing with the massive and FX to earn some good help from anyone
Practice and then practice more is not the answer i'm looking for. I can't do it on my own
Thanks! and sorry for the long read.
I'm producing and a massive user for over 8 years now, and I still can't get any jump-up type of sounds out of it. Yet when I approach any of the jump up producers they all state that they used massive to create their sounds. And in the last 2 years some have been using Serum.
All these jump-up sounds from artists that are signed to a label sound very similar to me. They just use a different base sound/wavetables and envelopes. But what they all have in common is two things
- Some ring'y sound, which I can reproduce pretty good by now by using a delay of about 24ms with a good amount of feedback. This can also entirely reshape the sound you get out of the synth/massive.
- Some sick curves to the base sound which make the sound less straight/sustained and make it bouncy and sounding like "Wah" "Womp" or "Wub/Wob"
I've not spent hundreds of hours fiddling around in massive and with FX chains, but litterally THOUSANDS of hours. I've tried almost anything that I could think of over the years. Like FX chains with Distortion, EQ, Saturation, Delay, Flangers, Phasers. In massive I tried stuff like pitch bends, freq shifter, sample & hold, phase modulation and all kinds of envelopes/LFO's/Performers/steppers on all the different osc's/effects/amp/filter etc...
Also most producers say they use basic wavetables like Square or Saw, but they keep sounding basic to me, there is no way for me to reshape them into a clean sound that sounds different from a standard Square/Saw.
Another problem I have is that while phase modulation, sample and hold and freq shifter do transform the sound pretty cool, they also add mud and distortion/grit to the sound, which I don't want. I want my base sound to be clean so I can add in distortion on my own with the plenty of plugins I have (camelphat, Saturn, trash2 etc)
So here's my questions
- How do you get a jump-up'y base sound from basic Square/Saw/Triangle shapes and how do I made it sound clean/not so distorted?
- How do you apply special curves/envelopes/pitchbends or whatever to make the sound not so straight/sustained?
If you don't want to share your secrets with anyone you can always PM me I feel like I've put in enough hours of messing with the massive and FX to earn some good help from anyone
Practice and then practice more is not the answer i'm looking for. I can't do it on my own
Thanks! and sorry for the long read.