Hey peeps; I'm doing a lot of reading on drum programming b/c I want to work more on making drum beats (starting out w/ them instead of how I usually start by focusing on the pads almost exclusively), and I understand a lot of the basics. Layering, how and when to use effects processing etc. Been doing a lot of reading on compression and am just wondering something: When starting with making different drum hits (kick, snare, tom, hihat, cymbal etc.) and a combination of drum synth and samples, after doing all the basic editing (and maybe some EQ'ing/effects processing on certain parts), compiling and such...should I focus on fine-tuning the composition at that point and go back doing EQ->Compress sweeps afterwards, and if so-particularly w/ compressing/sidechaining-should I save that for general track mixdown and mastering? Basically, after I finish focusing on the initial hits and then start adding the pads, bass, fx and such, should I wait until I have all the elements in my composition before doing any serious EQ and compression/sidechaining work, or focus on doing that one element at a time while building out the track? Particularly regarding the drums? Just thinking about it it'd seem easier to do the comp first and then do EQ cleanup and compress/sidechain work, but I know a lot of character from drums and percussion comes not just from how you layer them but how you compress them. Maybe I can do "static" compressing per hit, resample, bounce back and then do more dynamic compressing once the track is fleshed out more? Sorry about the length; I can never manage to make a short thread. Thanx in advance!