Drum & Bass Carbine - Moonquake

Discussion in 'New Talent & Track Reviews' started by Carbine, Apr 5, 2013.

  1. Carbine

    Carbine New Member

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    This is a track I had lying around for ages without being able to finish for some reason. The weather has been nice recently, must have inspired me!



    Let me know your thoughts if you have any :).

    EDIT: BTW, does anyone have any tips on making the final bounce louder? I've completely maxed it to 0dB on FL Studio but when I compare it to other tunes it's sooo quiet. Literally cannot compress/limit it any more than I have done or else it just turns to mush. I'm stumped!
     
    Last edited: Apr 5, 2013
  2. Phazyuk

    Phazyuk New Member

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    really nice man!

    I would say the kick is a little loud in the mix though,
    also ive had the same problem as you in the past about making the bounce louder, although im not really sure how i fixed it, try getting a demo/rip of Isotope Alloy, its a good EQ/Mastering tool and could fix your problem.

    If you do get it try the post-production and utility presets, they might help!

    Overall really good ideas on this track though.
     
  3. Carbine

    Carbine New Member

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    Thanks a lot dude! Will give that a try :)
     
  4. JimpaDirt

    JimpaDirt Vettvilling

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    Sounding good! I really liked the intro, the percussions sounds really cool. :D However I would like the lead to have more impact. It's too much in the background for my taste. You could try sidechaining the reverb to the lead to keep the wet feel of it and not drowning the sound at the same time.

    What I think is best about this tune is that there is a lot of stuff happening all the time and there is a lot of variations and drum fills to keep it interesting!
     
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  5. Circuit

    Circuit Member

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    Just wanted to say that I really like the track, but I definitely think it needs a better mixdown/more work on the master, here are some tips:

    I usually mix down to give me a lot of extra headroom (to -5db at least)
    - Check out the master before you start mastering. Open it up in a spectral analyser - it can reveal a lot of stuff your ears often ignore after listening to the same thing for many hours without stop. In dancefloor music, more often than not, you want to have a relatively even response curve from 300hz up. You can achieve that either pre or during mastering.
    - First device you should have in your master bus is a "preliminary" EQ. Use it to cut off everything below 20hz (any sound there won't be musical, if you leave it there it will just make the final mix queter). Also add a high-pass to cut off the very end of the spectrum. Sound up there won't be too musical either, will irritate headphone listeners and won't be replicated in clubs.
    - Use a multi-band compressor (one in Ozone is great). How you use it is up to you, but you often want to compress different frequency ranges separately.
    - Stereo Image! Your sub and your kick should ALWAYS be mono. The more wide a sound is, the quieter it will be on a mono speaker such as a subwoofer. If you want to add wide stereo range, do so in your top end.
    - Using harmonic exciters is really awesome, you should check out the one that comes with Ozone. Ozone in itself is an amazing investment, and is definitely a good way to go when it comes to mastering. Harmonic exciters can really fatten the parts of a track that don't stand out as much as you want them to.
    - If the track has a sub that is doing it's own thing (doesn't follow the rest of the melody) - it is often a good idea to layer a second instrument that is of higher register to play the same melody as the sub. This means that people who listen to your music through apple headphones (or other devices that don't replicate the lower frequency ranges) can hear the sub melody without hearing the sub itself. You may want to use a plugin like MaxxBass in order to do this instead.
    - After you have done all of that, slap on a compressor and limiter. Compress your track until it hits 0db - higher ratios for loudness, lower ratio for improved dynamics. Increase the gain on the limiter until it's as loud as you want it, yet the drums are still punchy and driving.
    - Last step: leave your track alone, come back to it in an hour - take a nice listen to the master, just once or twice - and do any final tweaks. Leave it for a day and repeat.

    Other tips:
    - get some good vsts that you can work with. While I heavily recommend ozone - I only use it for the multi-band compression and harmonic exciter. I really like the Fab-Filter plugins, Pro-Q and Pro-C especially.
    - If you want your drums to sound fuller while retaining dynamic range, use parallel compression. Send the drums out to a return effect, where you slap on a compressor with a high ratio and low threshold. Mix this wet signal with the original dry signal.
     
    Last edited: Apr 5, 2013
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  6. Carbine

    Carbine New Member

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    Wow thanks a lot for taking the time to feedback man, really appreciate it. Awesome tips! Will definitely take them on board. Ozone looks like the way forward! Thanks again.