Sixth Sense
Member
Basically I've read a lot about different ways to make your sound "BIG" in the mix.
I have also seen a lot of arguments as to why you should or should not do certain things to your mix from the get go.
What i want to know is the benefits of either, adaptive limiting your master channel from the start of writing your track, brickwalling the master from the start, or trying to mix everything without peaking first, then bouncing to wav and making a new project where you throw ozone or something on the whole original bounce.
What i have been doing, is the latter (sort of)... I've been writing a track with a dry master channel and trying to push the most out of it without anything peaking, then putting an adaptive limiter on the master and bouncing the track.
Then in a new project, drop the audio file in, using a minimal amount of distortion in camelphat, which also brickwalls the signal (something audio explains in his tutorial) and throwing ozone after that and limiting the hell out of it. This doesn't seem to be causing me much distortion and my tracks are loud when compared with others, I'm simply asking if I'm going the complete wrong way about it and there is a much easier way to go.
Thanks in advance for any responses!
I have also seen a lot of arguments as to why you should or should not do certain things to your mix from the get go.
What i want to know is the benefits of either, adaptive limiting your master channel from the start of writing your track, brickwalling the master from the start, or trying to mix everything without peaking first, then bouncing to wav and making a new project where you throw ozone or something on the whole original bounce.
What i have been doing, is the latter (sort of)... I've been writing a track with a dry master channel and trying to push the most out of it without anything peaking, then putting an adaptive limiter on the master and bouncing the track.
Then in a new project, drop the audio file in, using a minimal amount of distortion in camelphat, which also brickwalls the signal (something audio explains in his tutorial) and throwing ozone after that and limiting the hell out of it. This doesn't seem to be causing me much distortion and my tracks are loud when compared with others, I'm simply asking if I'm going the complete wrong way about it and there is a much easier way to go.
Thanks in advance for any responses!