Try the basic tempo change
---------- Post added at 16:22 ---------- Previous post was at 16:14 ----------
getting out of the 16bar loop mindset can help too. It will be harder to mix, but fuck that if you get an idea that works like a charm. After a huge basic build up, go down like pulling back, pitch everything down for example for 1 bar and then drop, or drop normally but draw it all under a nasty LP filter after 1 bar and start again etc.
My regular ideas for somethign more interesting (*although my drops are usually nothing spectacular)
-Resample some sound from the tune and just go crazy with it - stretch, vocode, loop, pitch bend, reverse, mix in a heavy distortion gradually etc.
-use something that is otherwise not used in the whole track, makes it more interesting (like if sampling, use another sample from the same source at the drop)
-drop
only a single hit of bass, kick, stab etc on the 1st beat on the drop, then silence or a bass filtering thing or a short sweep, and continue from the second snare in the 1st bar
-change the rhythmic flow at the buildup (do triplets, swingbeat, half speed etc)
-use some creative FX with automations on the master (chorus, distortion, gate, reverb, even vocoder)
-get rid of the kick rush and do something with your other drum hits
-go over the top with a long long drumfill (sampling drum solos sometimes works)
-fake drops, huge buildup into a drop that just starts another buildup