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- Sep 29, 2012
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Did this in an hour with my 5 step plan I showed earlier maybe going to make a track of it.
Basic Tips on making a Twisted Neurofunk Bassline
« on: Nov 03, 2008, 17:14 »
Neurofunk is the much sought after sound by many DnB producers, some see it as the "holy grail" of sub genres (myself included!). After hours of experimenting I have found some tips that will hopefully be of help to some of you :bigup:
Please don't think of this as the "be all and end all" - far from it, in fact these types of basses are all derived from a lot of self experimentation (that doen't include touching one's self lol!) with enough perseverence I'm sure you will all find some gems So that said these are some techniques that helped me get closer to that desired twsited sound.
Start off with a reece sample (again refer to the synthesis threads of how to creat your reece, detuned saw wave - split into low / mid / hi etc) it is really important that you start of with a really chunky sound with lots of harmonics as the more you process (esp with filters etc) you lost some of the sound so the initial sample needs to be as phat as possible.
Now you want to start experimenting with playing some long stretched notes and some short stabs, anything goes, have your sequence anywhere from 1 bar to 8 bars long (more would prob end up being too complicated 8 is pushing it, i tend to go 1 - 4 bars). play one note, play a meldoy, make loads of variations (I find keeping your first 1st level of processing as described below and then re-processing that in several different combinations can help you create some nice variations to the sound)
My 1st level of processing will be to run an LFO filter set to band pass with the lfo sync'd and lfo rate / amount adjusted to create a nice wobble. Export this sequence as a wav and reimport into ur sampler.
Next ensure the "bounced" sample is played at note C3 and streched (so all ur doing is playing the initial sound that you made at the right note with the correct lfo rate, playing the sample at another note will mess things up as it will play at a different pitch and cause it to be out of sync with ur tempo)
Run a simple notch filter thorugh this sample (automate to taste, one sweep, 2 anything depending on what kinda movement ur after) u shoud start getting some nice "morph" sounds at certain points during the sweep, play around as you will find certain "sweet spots" that will make your reece start to sound nasty
Export this sequence a 2nd time and reimport again into a sampler, again play on note C3 now start playing with your pitch bend wheel on the sampler, i noticed if u try to match the pitch bend to the "sweet spot" of ur notch filter sweep, the "morph" gets even more pronounced, its funny i really underestimated the importance of the pitch bend on making a neuro bass, as in effect ur bending the sound, ur naturally getting so much more movement in the re(esp wen u combine it with the other levels of processing). so ya ur naturally twisting the sound by bending it doh! :clap:
Now add some phase, mess around with your octaves (i found some pleaseant or should i say nasty surprises by simply lowering the pitch of these babies a whole octacve, even making ur initial sample with a very fast lfo rate and then pitching the whole sequence down an octave can make it sound daaaaaaarrk)
Now this may seem like a lot of waffle for you guys, i haven't perfected this technique but i made some bass sounds on Saturday that were the closest I have ever gotten to this sound
The main points to take if u are taking onboard comments from my technique are:
re-sample, re-sample, re-sample! each time processing your sound differently to create more movement
understand the importance of the pitch bend - it was staring me int he face the whole time, its pretty damn important imo
all ur mwawawa will come mainly from lfo filters (lol)
all the subtle morphing sounds can be acheived thru notch filter automation
personally BP lfo filter followed by notch filter automation has worked really well for me so far
feel free to take the same sample and high pass it and layer it onto the original sample to make the sound bigger and more textured
if ur losing "heaviness" of ur sound after each level of processing, don't be afraid to use compression / normalize / maximize whatever to re-beef ur sound, at the end of the day ur main neuro bass will sit on the mids and you will have a clean sine sub sitting underneath it to make the whole thing full n phat anyhow
peace bitches
edit - i didn't specify what waveforms my lfos are set in - tbh i did say its all about experimentation heheh and the truth is - I can't remember as i'm at work and have no rns files to refer back to! oh well :shakeshark:
Some very good tips indeed!Did found this interesting tips from a guy, while surfing here'n there on other dnb forums... Sounds excellent for a start, I really loved.
So I decided to steal it and reposte it in here.
On my really spear short time I did this attempt...
Be free to insult, but I'm sure ill get something close to good with this.
http://soundcloud.com/rajstah/rajstah-insectivorous-w-i-p/s-ErU6O
On my really spear short time I did this attempt...
Be free to insult, but I'm sure ill get something close to good with this.
http://soundcloud.com/rajstah/rajstah-insectivorous-w-i-p/s-ErU6O
On my really spear short time I did this attempt...
Be free to insult, but I'm sure ill get something close to good with this.
http://soundcloud.com/rajstah/rajstah-insectivorous-w-i-p/s-ErU6O
Yeah man thats fuckin awesome! I wish I could get mine sounding like that!
Yeah it's getting that way!
Anyway, here's another try at something gritty and heavy, am I getting any better at it?
thats a nice bit of info there jimpa, good work. cant say i dig the bass very much, but the method is sound.
I gotta have a prop listen at home, but sounds already cool!
Any chance to drop me the project or stems for a remix?
Here's my latest piece, that uses alot of technique's learnt from this thread. I posted it in the new talent section, but I figured seeing as this thread was a huge influence to me, I'd share it here too.
Bit late to the party with this thread, but very interesting reading. Obviously as you've said, Mr Fletch, that particular clip was produced using various techniques detailed previously, but would you mind breaking down exactly how you managed this particular bass/modulation, please?
Cheers and nice work guys!