Basic structure of Drum and Bass?

Discussion in 'Production' started by axeld93, Aug 19, 2009.

  1. axeld93

    axeld93 New Member

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    I'm a bit noobish... Can anyone give me a basic beat structure for Drum and Bass? I've got a kick on 1/16 and 11/16, a snare on the 5/16 and 13/16, and a hi hat on every 16th. It sounds really sparse... don't know if thats because I haven't added the rest of the parts or whether I need another drum beat or whether I need more beats on my existing beats.

    Also, how do a make a decent sub-bass and bass, using Sytrus or another tool on FL Studio? My attempts have failed and the existing Sytrus synths are shit.

    Cheers,
    axeld93
     
  2. axeld93

    axeld93 New Member

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    ...or whether my samples of kick and snare and hihat are shitty... does anyone have some good files/ways to synthesize good beats?
     
  3. ScottyEightSix

    ScottyEightSix HUGE EARS > COMEDY CHIN

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    use the 3ocx thing an set the note really low
     
  4. groelle

    groelle Well-Known Member

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    sounds good so far. try adding some more hihats and maybe some shuffles.

    for subbass, try the 3xosc with a pitched down sine. gl!
     
  5. axeld93

    axeld93 New Member

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    Sorry, but what are shuffles?
     
  6. axeld93

    axeld93 New Member

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    And what is the purpose of subbass? I can't really hear it that well on FL.
     
  7. druu

    druu Member

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    Have you tried watching any tutorials on YouTube? Will help heaps.
     
  8. axeld93

    axeld93 New Member

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    Tried, but tutorials on Drum and Bass are surprisingly rare. Can you give me some links?
     
  9. groelle

    groelle Well-Known Member

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    search for the production masterclasses with logistics, danny byrd, subfocus, mistabishi, sabre and so on!
     
  10. druu

    druu Member

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  11. ScottyEightSix

    ScottyEightSix HUGE EARS > COMEDY CHIN

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    I'm not sure but I think its ghost drum rolls and hits to make the drums sound fuller.

    But I would like to know how to get these in fruity? Do you have to just cut breaks up and add them your self or does fruity have some built in?
     
  12. groelle

    groelle Well-Known Member

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    get some samplepacks scotty. most have some shuffles in there. for example the david carbone pack has some good ones.
     
  13. DanDnB

    DanDnB Bass and Drums

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    Alex, that is a good start.

    Typically the dnb beat is 1-5-11-13.

    The real art is in between those hits, how you spice it up.

    having just 1-5-11-13 sounding good is hard, each hit has to be energetic and loud and sound GOOD. for example, listen to Ed rush and optical - Alien Girl

    They use pretty must the 1-5-11-13 beat 90% of the time in that song with nothing much else on percussion. But it sounds badass because Ed rush and O emphasized those hits well.

    Now take a hear at Bachelors of Science - Song for Lovers, that song is fancy with lots of intermediate hits.

    Those intermediate hits occur between the 1-5-11-13, see what I mean? And the hits are also slightly over or underpitched to get that up-down-up-down energy.

    It's hard at first but you gotta practice.
     
  14. Delinquent

    Delinquent Member

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    From what I've picked up, subbass is a more prominent than an average bassline, and is a totally different part of the tune.

    Like in Dubstep when the main melody stops and you get a different part consisting totally of bass as the main feature.

    Hard to explain, not like I've explained it well. :confused:
     
  15. MrWoggles

    MrWoggles Member

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    Subass is what you feel in your heart... on a decent soundsystem. Get a spectroanalyzer to make sure you're doing it right. In FL just try using Fruity Parametric EQ2. Look for notes on 3xOsc that causes the 30-90hz range go mental.

    And for the love of god, don't you dare think about leaving out the subass in Drum and Bass ;P
     
  16. DanDnB

    DanDnB Bass and Drums

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    I shed a tear when I read this...