3Q - AMUSEMENT - OUT NOW!!

Discussion in 'New Talent & Track Reviews' started by 3QUK, Feb 27, 2009.

  1. 3QUK

    3QUK New Member

    Joined:
    Dec 7, 2008
    Messages:
    18
    Likes Received:
    0
    Location:
    Kent
  2. Pandemik

    Pandemik Bludclotaroonies!

    Joined:
    Sep 13, 2008
    Messages:
    116
    Likes Received:
    6
    Location:
    Essex!!! Now living in Canterbury :o)
    Kicks alot better on this one, snare could be better still as per the last tracks, the breaks my favourite in this track rather than the track itself, wot we was chattin bout the other day still needs to happen, it need to go higher at the end of the block almost remember? needs more brightness (all high) then bam! down into the darkness (all low) then bam back to the high again. i think ya should delete amusment from the player m8, the sound is much better and louder on all the other tracks, wormhole is ten fold better, grimey bass monsters. Dunno if ur @ the course next week, but come round and we'll do a collabo track ina day, you know im always ere ta elp :eek:)
     
  3. logikz

    logikz I Am Not The King Staff Member

    Joined:
    Feb 8, 2002
    Messages:
    10,546
    Likes Received:
    2,520
    Location:
    www.easternpromiseaudio.com
    the kick snare hihat is real nice. the rest did really grab me, as such.
     
  4. Zeal

    Zeal Ohm/C2D/Dark Asylum/Ennex

    Joined:
    Aug 8, 2007
    Messages:
    1,849
    Likes Received:
    20
    intro could do with more to fill it out sound wise imo

    Drums sound really rigid, kick drum isnt too bad, but snare needs work

    the drums also need a lot more layers to fill them out, they sound really basic

    just before the drop is kool, but when it dropped it took a real dip down as there isnt much power in the drop

    not a bad piece of writing there bro, mix needs work

    layer up them drums ;)