- Joined
- Jul 31, 2009
Hopefully a simple question guys...
I would like to know why patches that are heavily panned from left to right (namely heavily Pulse Width Modulated Patches in the low end) in quick fashion don't "hit" the same way on a Mono Sub setup as an actual Monoed Sub Patch does... anyone know why?
Pefect example would be Vanguard (VSTi, I'm sure I'm on an ooooold version from back in '07ish).
It has a "spread" parameter built in the synth that pretty much keeps every patch from being perfectly centered... even when that's set to 0, there is still some seperation in the Stereo Field... that coupled with the PWM aspect of the engine (where all 3 OSCs are squeezed through the PWM feature) usually keeps everything that Vanguard spits out from being "centered".
With the Spread function set at zero, and the PWM anywhere above zero, there is still quite a bit of seperation (stereo wise) in the patch... and this usually sounds awesome on everything I play it on.
If I'm making a "Sub" sound with Vanguard I have to mono it out, otherwise, it won't properly show up (doesn't hit right) in my car (which has two 12" Subs), but it'll "hit" on everything else I preview it on.
Sounds amazingly deep in Headphones.
Bah... I feel like I'm giving the most convoluted explanation to something super simple..
Bottom line (base simplicity) - why do non Monoed "Sub" sounds (i.e. 100HZ and under) not hit as hard as the same sound Monoed???
Does anyone know what in the world I'm blabbing about because I don't feel like I can construct the question very well today (apologies for that).
thks to anyone who can shed some light on this... I have no formal schooling so my "basics" in engineering are on the light side
I would like to know why patches that are heavily panned from left to right (namely heavily Pulse Width Modulated Patches in the low end) in quick fashion don't "hit" the same way on a Mono Sub setup as an actual Monoed Sub Patch does... anyone know why?
Pefect example would be Vanguard (VSTi, I'm sure I'm on an ooooold version from back in '07ish).
It has a "spread" parameter built in the synth that pretty much keeps every patch from being perfectly centered... even when that's set to 0, there is still some seperation in the Stereo Field... that coupled with the PWM aspect of the engine (where all 3 OSCs are squeezed through the PWM feature) usually keeps everything that Vanguard spits out from being "centered".
With the Spread function set at zero, and the PWM anywhere above zero, there is still quite a bit of seperation (stereo wise) in the patch... and this usually sounds awesome on everything I play it on.
If I'm making a "Sub" sound with Vanguard I have to mono it out, otherwise, it won't properly show up (doesn't hit right) in my car (which has two 12" Subs), but it'll "hit" on everything else I preview it on.
Sounds amazingly deep in Headphones.
Bah... I feel like I'm giving the most convoluted explanation to something super simple..
Bottom line (base simplicity) - why do non Monoed "Sub" sounds (i.e. 100HZ and under) not hit as hard as the same sound Monoed???
Does anyone know what in the world I'm blabbing about because I don't feel like I can construct the question very well today (apologies for that).
thks to anyone who can shed some light on this... I have no formal schooling so my "basics" in engineering are on the light side