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  1. #1
    Drum & Bass Forum Phat_Sam's Avatar
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    Phat Sam's "How to get started in Music Production" Thread

    OK. First off, I'm no expert and in no way would I even call myself a producer as of yet. I am learning constantly like everyone else but there are a few things I know todo and to avoid when starting out as I started without using this forum and I fucked up a lot and tbh, took weeks, months and even years getting better at simple things that someone could have taught me in days. I just think a thread for people who have no idea where to start should have a place to go.

    SO.......

    The first thing you need to know is this: Music creation/making/production is not something that comes over night. You need to practise and practise fucking hard to get where you want to be. More so, as a producer for an electronic genre, such as DnB, Dubstep, House, Electro, etc... you need to be able to know what to do in terms of engineering a tune on top of being able to 'produce' it. This is where many people fall on the first hurdle. They think that cos they have a new DAW (explained later) and a few drum samples that they will be the new Sub Focus in a few months producing wikid sick mega tunez blud. I know that's what I and a lot of my mates thought when we first started out. We rapidly started to realise that this is not the case.

    What I'm saying is, prepare to spend a LOT of time perfecting your production techniques. Unless you're some sort of music production prodigy, or are being personally tutored by Noisia, it's gonna be a long old while before you start making things you're actually marginally 'happy' with.

    Right... prerant over... lets begin:

    First off, you're going to need a DAW (Digital Audio Workstation)

    These are computer programs designed primarily for recording, editing and playing back digital audio. (More than often, everything you need to start off producing simple tracks will generally be included in your DAW package from basic to more complicated synths and maybe a few samples. All depends on the pack/DAW you buy.)

    First off, I recommend you check out this:
    http://dnbforum.com/showthread.php/1...ed-DAWs-inside

    Pic a DAW and get to know it. If you're on a PC so an easy one to get to know is FL Studio. A little higher up the range would be Reason, Cubase or Ableton Live. I don't know Cubase but I know its very powerful. Ableton is also very good at a lot of things. Not my personal preference but I know that a lot of my friends use it and live by it. Got some seeeeeeriously powerful shit in there. Reason, although I haven't actually played with R6 yet, is seriously good at some things but falls on a few hurdles. You cant use VST's for instance. I used it for years and have found myself coming back from Logic to use some of the instruments and compressors in the Reason rack because I prefer their sound. Each to their own though. Just a few pointers.

    (Also, while I think about it, if you are on Reason, you can follow a guy called 'BoyinaBand' on YouTube. Some really good tutuorials all the way through from compression and EQ to making UK Garage and Drum and Bass. He's here: http://www.youtube.com/user/wwwboyinabandcom. There is also another guy that focus' on DnB using Reason. Some of his stuff is dark as hell but he's a very good producer. I learnt quite a bit from him when I was starting out: http://www.youtube.com/user/loki1200)

    If you're on a Mac, there is a basic program that comes with it; Garageband. Very simple program but tbh, you can't get much better than just using it to get used to the workflow of a DAW. Higher up the range on a Mac would be Logic Express and then Logic Pro. Not much difference between the two but I'm sure you can read up on the difference yourself. Pro Tools is another industry favourite. I'd only recommend getting it if you have £12K to spend on the HD version. If not, get Logic.

    Piano Roll:
    These are very hard to explain so follow this tutorial to understand what a piano roll is:


    Yes, it's for FL Studio, but the process is pretty much identical for all DAWs


    Learn how to make beats to start with. Simple drum patterns and things to then layering samples.
    Samples can be found here:
    http://dnbforum.com/showthread.php/2...-Change-Thread

    Also, there are shit loads of free samples packs for one hit drum samples. A lot of DAWs come with samples themselves anyway. Just have a look. The WorldWideWeb is your Oyster!

    When you've learnt how to use a piano roll and change your instruments and make drums and stuff you need to next, learn how to EQ and compress. Compression is possibly one of the hardest things to learn in terms of mixing and engineering so really look into it. Play with a compressor along side reading about it to understand what it does. These are your 2 most basic mixing tools. You don't know how to use these, you ain't gonna have any good tunes, let alone giving Nestky a run for his money.

    A couple of tutorials for these are here:

    I know this is for Logic but its a very good tutiorial:


    Again, for Logic, but it'll help you get the idea:


    I would go on but I'm tired and need a piss. That should get you started though.

    In terms of using the forum… You need to ask specific questions or otherwise, no-one will be able to help you get better. Asking 'How do I be like Netsky?' is almost like asking 'How do I do wicked sick mega 3D graffiti?' Or 'How do I get a six pack in 10 minutes?' You're only gonna learn by yourself with years of practise and perceverence.

    Anyone who wants to add to this for people starting out, please do.

    I know richie/logikz/miszt/Freek/Mr_Fletch and the other seasoned producers will be good to update this a bit too to help the youngens out...

    Mo fire
    Last edited by Phat_Sam; 23-04-2012 at 12:50.

  2. #2
    Variation sam the dnb man's Avatar
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    Re: Phat Sam's "How to get started in Music Production" Thread

    This is only a small input but here are my two cents on the stages of EQing. I refer to them as corrective, creative & placement.

    So yeah...

    Lets say you have created a pad sound that you really like but it has a few timbral deficiencies that make the sound 'boxy' or 'muddy'.
    First I find you achieve the best results if you attenuate (reduce in volume) the problematic frequencies.
    I use the spectral analyser in Logic's 'Channel EQ' to give me a visual representation of the sound I am EQing. However its not always obvious which frequencies are problematic and its always best to USE YOUR EARS.
    To help find the problematic frequencies I use a technique called 'sweep EQ'.
    This is where you adjust the Q width to a narrow amount(this means that less frequencies will be affected by the chance of volume on that selected band).
    You then raise the gain by a large amount, say 12dB which will create a resonant peak.
    Then, use the frequency selector and scroll up or down (in frequency) to find the area that is problematic. Once you are over the frequency it will be obvious.
    After reduce the gain of that band until you deem fit. You may want to make the Q width a little bit wider as well.

    I usually end up doing a fair amount of reduction between 200Hz to 750Hz roughly, that tends to be where muddiness lies.
    You may want to turn down your monitors abit during this stage as when the problematic frequencies are highlighted it can create a loud ringing sound that can damage your ears when monitoring at high levels.

    That is what I do during the first stage of EQing.

    Then, Creative...

    This is the stage where I try to sweeten the sound. This is done by boosting the selected frequencies rather than reducing them. However I tend to use a wider Q width than before as it results in a more natural sound.
    I boost the freq's from about 2kHz to 17kHz to add a 'sheen' to a 'dull' sound.
    Be careful not to add too much gain though, especially if you are going to use notes higher up the scale as they will be highlighted more.

    Finally, placement...

    During this stage I use the EQ to make the sound fit with other elements in the track and give it its own sonic space.
    For example lets say the pad sound is placed in the same section as the sub bass elements...
    I will hi pass (allow the frequencies above the selected point to pass unaffected) the pad sound to ensure that the lower frequencies of that sound do not interfere with the sub bass elements contructively(an increase in the overall gain of that frequency area) or destructively (cancellation or reduction of volume within that frequency area).
    I will then low pass the sub bass just incase in conflicts with the pad sound.
    That is just an example though, I tend to hi pass most of my sounds during the corrective process.

    Another example is...
    If you have a vocal that lies in the same frequency range as the pad sound. The pad sound may mask the vocal.
    To help both sounds fit together I might apply some reduction between 2K & 4K to the pad sound. This is because that is generally where the voice lies. When you are listening to a person on the phone thier voice has been bandpassed at about 4K.

    Use the placement stage at the end of the signal chain as any effects that are applied after will adjust the timbre of the sound.

    There are a few things I should add but my mind is blank at the mo!
    [CENTER]Go beyond the presets.

    Catch me on Twatter. Rarely. At at http://twitter.com/@SamVariation

    http://soundcloud.com/variation

    Quote Originally Posted by logikz View Post
    I COULD DO THAT IN A FKING NINTENDO. THIS THREAD IS SHIT.

  3. #3
    helvetesmakt logikz's Avatar
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    Re: Phat Sam's "How to get started in Music Production" Thread

    kick ass thread sam, nice one.
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    Quote Originally Posted by Jungalist-Murda to Dylan (Freak Recordings)
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  4. #4
    Previously Tony4eva hyperd4eva's Avatar
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    Re: Phat Sam's "How to get started in Music Production" Thread

    yeah this is very helpful. cheers man

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    00111100 00110011 Elzerk's Avatar
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    Re: Phat Sam's "How to get started in Music Production" Thread

    I'll give this a read later today, seems nice so far maybe I have something to add or links to share, maybe not, pos repped


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    Blue Cheese 2012! Freek's Avatar
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    Re: Phat Sam's "How to get started in Music Production" Thread

    I dont know what pointers to include re production, i can probs give more help on the business/label side of things.....

    1. No one likes an arrogant wanker... prime example of this is the guy who posted a thread along the lines of "my tunes are better than all the crap in dnb atm"... Honestly what record label is going to sign you when they meet your ego first, and also in the example the OP has just insulted all dnb labels back catalogue so they'd be silly to sign him.

    2. Try to keep as proffessional as you can when dealing with labels. A label is more likely to pay attention to "Hi mate, you kool? got a few tunes to send over if thats ok" compared to "Ez blud, got some banging nu beatz u need to hear yagetme!"

    3. Do not publically remix a well known dnb tune, as amazing as u may think your remix of Mr Happy is, do not post it public. You will end up with more hate than praise and could end up having a stern email from the original artist/label and get yourself a bad rep.

    4. You need to understand that dnb is all politics the further you get involved. You dont need to be a part of the politics, but just need to know how it all works. Dont start beef with the wrong artist/dj/label/mc, you could be 100% in the right but if that person has 20,000 fans/followers your likely to end up with a barrage of hate on your doorstep which is extremely bad publicity for you.

    5. Network with other new producers, the best help and support you can get are from other newby producers trying to work their way up in the dnb world. Places like this forum, soundcloud and aim are excelent way to promote yourself. spend a few hours a week listening to other peoples stuff on here and the favours will be returned, you'll start to build up a small fan base in no time.

    6. I guess this is a production one. When you've made a banger, and everyone is telling you its a banger. DO NOT just use that tune as a template for every single other one of your tunes. Its soo boring hearing 60 copies of the same tune with the same drum samples and synths, originality is the key.. plus people aint stupid you know... we can tell when you've just replaced the bassline midi & intro....

    All i can think of for now, hope that all helps....

  7. #7
    Drum & Bass Forum Mr Fletch's Avatar
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    Re: Phat Sam's "How to get started in Music Production" Thread

    Great thread, definately worthy of a sticky me thinks! And will definately add to this later when I have more time.

  8. #8
    Drum & Bass Forum Phat_Sam's Avatar
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    Re: Phat Sam's "How to get started in Music Production" Thread

    Can we sticky this karl?

    Just annoys me having 400 "How to start producing dnb" threads.

  9. #9
    Drum & Bass Forum dnbsoldier87's Avatar
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    Re: Phat Sam's "How to get started in Music Production" Thread

    good idea phat sam, there seems to be at least one pop up a week, defo needs a sticky.

    Heres my contribution http://www.woofiles.com/dl-303723-xSaNT24Q-Samples.rar

    I do not own any of these, but id found them on DOA forum, just putting a link here incase anyones unaware of them, some good quality drum samples/breaks etc, good to help anyone new, or indeed anyone thats into production

  10. #10
    redbeard
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    Re: Phat Sam's "How to get started in Music Production" Thread

    I disagree about making this a sticky.

    I think this should be a neon banner in the middle of the page in color-changing blinking text with a little audio file of a siren that goes with it and the only way to permanently turn it off is to click on it and a little compressor or eq simulator pops up and asks you to complete some basic tasks.....

  11. #11
    Trawler Fly subprime's Avatar
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    Re: Phat Sam's "How to get started in Music Production" Thread

    Quote Originally Posted by msmith222 View Post
    I disagree about making this a sticky.

    I think this should be a neon banner in the middle of the page in color-changing blinking text with a little audio file of a siren that goes with it and the only way to permanently turn it off is to click on it and a little compressor or eq simulator pops up and asks you to complete some basic tasks.....
    haha, yup.

    And learn your synth. Don't just buy/torrent a new one looking for the magic noisia pre-set. Really get to know your synth and then practise re-sampling. World, oyster, all that.

    https://soundcloud.com/subprime/diesel
    Quote Originally Posted by equilibrium View Post
    Inspiration is for amateurs― Chuck Close

  12. #12
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    Re: Phat Sam's "How to get started in Music Production" Thread

    Quote Originally Posted by subprime View Post
    haha, yup.

    And learn your synth. Don't just buy/torrent a new one looking for the magic noisia pre-set. Really get to know your synth and then practise re-sampling. World, oyster, all that.
    I'll just keep bumping this. . . . . . . .BUMP.

    YES. I went though the whole, download every patch i can get my hands on faze. It did help me understand, by reverse engineering. In the end, creating a huge folder of MY patches is so much more rewarding!

  13. #13
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    Re: Phat Sam's "How to get started in Music Production" Thread

    Some rules/ tips I would suggest for a newbie:

    1) Purchase for a purpose - Buying gear is addictive, don't be one of those guys who has a bunch of shit that he don't klnow how to use. Which leads me to my next point.

    2) Learn your equiptment - If you buy something, learn how to use it properly, study your tools.

    3) Read your manuals - It's boring as hell but it's necessary.

    4) You can't polish a turd - If your samples are shit, no amount of processing will save them. Invest in good samples.

    5) Learn synthesis - Very important for electronic music producers. If you want to be an original artist presets are a no go, here is some bed time reading - http://www.soundonsound.com/sos/allsynthsecrets.htm

    6) Learn some theory - I won't say you need to be classicly trained because you don't, but some basic knowledge of scales, chords & structure, will help you out a lot. A good guide is http://www.scribd.com/doc/5220863/Ra...usic-Theory-06

    7) Learn how to mix - Mixing is an artform in it's own right, It's one of the most difficult aspects of production to learn. check this for a better explanation http://www.scribd.com/doc/11995844/Guide-to-Mixing

    8) You've gotta be original, because if you're like someone else, what do they need you for?

  14. #14
    00111100 00110011 Elzerk's Avatar
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    Re: Phat Sam's "How to get started in Music Production" Thread

    Quote Originally Posted by JReilly View Post
    4) You can't polish a turd - If your samples are shit, no amount of processing will save them. Invest in good samples.
    Some shitty samples I got have some good parts in them, if shitty sample has a good part of freq's, then LAYER THAT BEAST! (Got a lot good samples like this.)

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    Re: Phat Sam's "How to get started in Music Production" Thread

    Quote Originally Posted by Elzerk View Post
    Some shitty samples I got have some good parts in them, if shitty sample has a good part of freq's, then LAYER THAT BEAST! (Got a lot good samples like this.)
    yea I gotta agree some samples 'turdy-ness' has actually been a plus for using when layering etc

    I'd say that rule only applies to the main kick n snare, strive to get them sounding crisp and your away!

    Also just to add to the this, I would have to urge any beginners who think they have made a 'banger' to just compare that track in the mix with something of a similar style. If you find its missing something or doesn't sound quite right then go back to the drawing board. Its a bad idea sending out stuff that isn't up to par, there's plenty of competition out there so at least get it sounding as close as you can. Remember your name is technically a brand and you will have to work double hard to try impress people if you send stuff out too early!

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