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  1. #1
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    Still Alive - Straylight (New liquid track)

    So this is my first proper atempt at some D&B i recon it turned out pretty well, apart from my inability to master. Any feedback apriciated! http://soundcloud.com/stillalive-2/still-alive-straylight

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    Drum & Bass Forum unmd's Avatar
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    Re: Still Alive - Straylight (New liquid track)

    I don't know how long you have been producing, but for first attempt it is so dope, I love it, but change a bit outro cause it makes me feel like it gonna drop, but it just ends. Basicly good work, really enjoyed it

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    Re: Still Alive - Straylight (New liquid track)

    I'v been producing other stuff for a while, just not really Drum&Bass. Ill take a look at the outro, thanks alot for the advice!


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    Re: Still Alive - Straylight (New liquid track)

    wow nice track!

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    Drum & Bass Forum ~CriticalWaves~'s Avatar
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    Re: Still Alive - Straylight (New liquid track)

    Sounds pretty good but I think a little better drum work would do some justice.

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    redbeard
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    Re: Still Alive - Straylight (New liquid track)

    yeah i think the drums aren't quite big enough for a track like this, but it is real obvious you have been producing a bit before...nice tune. personally i love the outro, high energy tunes that just drop the mic and walk offstage are my favorite. plus, no one ever listens to the end, just have fun with it.

  7. #7
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    Re: Still Alive - Straylight (New liquid track)

    Thanks guys! I do really need to work on my drum production, got any advice on it? i use paralel compresion to bring them out a bit more but even then they do still sound a bit weak.

  8. #8
    Drum & Bass Forum TheRealSkuff's Avatar
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    Re: Still Alive - Straylight (New liquid track)

    Cool track man.. Agree on the drum comments, think they need to roll a bit more?

  9. #9
    DnBForBum Pls logikz's Avatar
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    Re: Still Alive - Straylight (New liquid track)

    brilliant tune, would fit in a sonic game.
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  10. #10
    sample all the things
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    Re: Still Alive - Straylight (New liquid track)

    I don't reckon there's much wrong with the drums, maybe try turning everything else down a bit?

  11. #11
    DnBForBum Pls logikz's Avatar
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    Re: Still Alive - Straylight (New liquid track)

    i think the drums have a lovely analog sound to them. maybe change it a little with cymbals here and congos there and stuff like that. the tune is a tad samey but it doesnt matter much.
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    Quote Originally Posted by Jungalist-Murda to Dylan (Freak Recordings)
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  12. #12
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    Re: Still Alive - Straylight (New liquid track)

    Thanks for all the awesome feedback guys! @logikz Cheers! i started of producing chiptune music so maby that has something to do with it @spyre Im going to work on the mix to bring everything aside from the drums down a bit before re-mastering it @logikz i've always had trouble with progresion, keeping it interesting while still keeping everything tied together, im gona loook into working on that somemore!

  13. #13
    Ani Mal JimpaDirt's Avatar
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    Re: Still Alive - Straylight (New liquid track)

    This is actually a really good tune! Love all the sounds you put in there, I like that blip blop-bouncy feeling it gives. After listening to it twice, I feel like I would want something to make it slam harder when it drops, maybe try to put some distorted kind of crash or something there. Great job!

  14. #14
    redbeard
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    Re: Still Alive - Straylight (New liquid track)

    Quote Originally Posted by Still Alive View Post
    Thanks guys! I do really need to work on my drum production, got any advice on it? i use paralel compresion to bring them out a bit more but even then they do still sound a bit weak.
    something else that can be helpful, in addition to parallel (which i view as essential) - everyone talks about subtractive eq, which is VERY important, but have you also boosted your main frequencies? for example, boost (wide Q) around 200Hz for your snare, 80-100Hz for your kick, etc... also maybe try a little distortion - camelphat is good here - on the whole drumkit.

  15. #15
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    Re: Still Alive - Straylight (New liquid track)

    The snares are boosted at 200Hz and 3000Hz with a cut at 500Hz and the kicks are boosted around the 100Hz while all the breaks and percusion samples are highpassed between 200-300Hz to stop them interfering. It sounds good at first, its just when they're mixed with all the other layers of the track that they seem too loose punch.

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